Back when locations like Aliens (which exist, as does LHC and SDH) were pre-nerfed, people never educated outside of these locations if they had been at that range because of the totally ridiculous quantity of EXP they gave over all other locations. I really don't believe you have a good grasp of how these things work to tell the truth, considering you say these will get folks to go to other areas, but you definitely do not know that it would just perpetuate the problem you are trying to fix. Yeah, it'll get BillyBobXXX to stop training at -insert hotspot here -, but only because he'll migrate into Aliens, remain there for 30 levelswithout accepting any EXP lesser than that
buy Maplestory Mesos. '

Seeing emptiness on the routine lowers player morale. Constantly encountering not one individual at the same time you progress through the sport is extremely gloomy. I will tough it out since I am a solo player for the most part, but a lot of players can't stomach that.

Also, really combine the server tabs too. If you combine servers collectively, it ought to be a single tab - a single alternative. Keeping the other tabs just looks cluttered. Example: If you merge Bera and Windia, do not keep those tabs on the select page, produce a new, singular one instead. There, you now have Berindia server.
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Posted 5 months ago

You require real things to do from the game on top of that. That is what made people quit en masse pre-Big Bang was having not just a dreadful EXP curve, but with nothing to do during all of that. If you nerf EXP profit, you need to give a reason to justify it through other ways in the sport cheapest Maplestory 2 Mesos.
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There are far too many places to be at all the time, which makes players stick to a place. Just grinding is just grinding - gamers need more than that. If they can not have more than simply grinding then they'll always default to the map which has the most efficient EXP profit and/or is much more convenient to get to.

The game needs more linearity, actually, with any alternate content which exists needing to have incentives you can't get in the first site. Case in point: Area A gives particular equipment, Area B gives the items that update it. Anything. If your alternatives are only "another region to acquire EXP" then it'll die off. Consistently occurred and will always happen if that continues. At the moment there are a lot of places compared to developers *and gamers know what to do with.

Back when locations like Aliens (which exist, as does LHC and SDH) were pre-nerfed, people never educated outside of these locations if they had been at that range because of the totally ridiculous quantity of EXP they gave over all other locations. I really don't believe you have a good grasp of how these things work to tell the truth, considering you say these will get folks to go to other areas, but you definitely do not know that it would just perpetuate the problem you are trying to fix. Yeah, it'll get BillyBobXXX to stop training at -insert hotspot here -, but only because he'll migrate into Aliens, remain there for 30 levelswithout accepting any EXP lesser than that
buy Maplestory Mesos. '

Seeing emptiness on the routine lowers player morale. Constantly encountering not one individual at the same time you progress through the sport is extremely gloomy. I will tough it out since I am a solo player for the most part, but a lot of players can't stomach that.

Also, really combine the server tabs too. If you combine servers collectively, it ought to be a single tab - a single alternative. Keeping the other tabs just looks cluttered. Example: If you merge Bera and Windia, do not keep those tabs on the select page, produce a new, singular one instead. There, you now have Berindia server.


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